It is to the point that no part of your work seems to settle while playing, it’s like you’re on the rollercoaster being rushed into the next big moment. (I walked in the crop field and found the warning.)Īlthough the demo feels so crammed with content and imagination, you have quickly brought the player through multiple different environments in such a short period of time. The demo felt a bit on rails, though it seemed like just before the demo ended, the game was opening up to the players. I am wondering which way you are taking the game. ![]() I am curious how many more there are still to find I was surprised to find quite a few hidden events while playing the demo, especially the merry go round, which seemed to come out of nowhere and can easily be missed. ![]() As a single developer, I am shocked at the level of detail that you have managed to cram within the world, as well as the quality of the animations that you have made. You have made a really polished demo, I am surprised how large and gorgeous the game is.
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